Once you select a theatre of combat, you’ll be able to choose from a variety of mission types(game modes) in which to engage against other players. FOUR MISSION TYPE ARE CURRENTLY AVAILABLE:
SEVEN MISSION TYPES ARE CURRENTLY AVAILABLE
Your team's mission is simple: eliminate the enemy! All enemy forces must be removed from the area. This mode pits Team Alpha against Team Bravo in a contest to see which squad can achieve the most kills first. Each enemy kill rewards the team with one point. The first team to the preset kill score wins the match!
The clock is ticking… literally. Each round, one team must plant and detonate a bomb at the target site, while the other team defends the site! The team that achieves their objective, by detonating/defusing the bomb or wiping out the opposing team, wins the round. The team that reaches the set number of round first wins the match!
You’re in there on your own, soldier… it’s you against everyone else! Each enemy kill rewards you with one point. When the preset kill limit is reached, the player with the most kills wins!
The enemy's flag is a symbol of his pride, and it's up to you to take it from him! Getting in is only half the battle - getting out alive with your prize is the hard part!
Both Team Alpha and Team Bravo have a flag near their spawn points. Each team must infiltrate the enemy’s base, pick up the enemy flag, and bring it back their own flag to capture it and score a point. Your own flag must be at its starting base location in order for you to successfully capture the enemy flag. Don’t forget to defend your own base as the other team will be trying to the same thing!
If your team’s flag is taken by the enemy, killing the enemy flag-taker will cause your flag to drop at the location of his or her death. Touch your dropped flag to return it back to your base. A dropped flag can also be picked up again by another enemy player so be sure to recover stolen flags as soon as possible.wins the round. The team that reaches the set number of round first wins the match!
The plans for a top secret weapon of mass destruction have been discovered and the race for their recovery is on! The data was divided into three Intel Cases for safety, and these cases are scattered throughout a war zone. An anonymous client is paying top dollar for its “recovery,” and has sent in a mercenary team to recover these cases. You are part of this retrieval team. Whatever your reasons for gaining control of this intel – all the money for yourself, or to keep this info out of the wrong hands – you must beat all the other players to the cases and transmit the data to your contact!
There are two phases to the Spy Hunt game mode. During the first phase, players are divided into two teams: 1) the Merc team, and 2) individual Spies.
PHASE 1 : INTEL HUNT
Every player starts off initially on the Merc team and must scramble to collect all 3 cases of Intel. Once a player picks up one of the Intel Cases, he/she becomes a Spy.
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As a Spy, you will no longer be able see the positions of your former Merc teammates, who will now be hunting you down to take the Intel you’ve picked up! However, you will be able to see the positions of any other Spies who are carrying other Intel Cases. As a Spy, you must hunt down and kill the other Spies to take their Intel!
If a Spy is killed, he or she drops any Intel Cases carried and will respawn as a Merc once more. Once one Spy collects all 3 Intel Cases, that player becomes a Super Spy and the game enters Sudden Death!
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PHASE 1 : INTEL HUNT
During Sudden Death, it’s the Super Spy versus all other players – with no more respawns!
As the Super Spy, the player must reach the Spy Transmitter to upload the combined Intel, and to do so, he or she will have to fight through all the other Merc players who will be trying to stop you!
As a Merc, you must coordinate with your teammates to take down the Super Spy or prevent the transmission of the Intel until the time runs out.
Even with numbers on the Mercs' side, it won't be easy. In addition to the weapon plans, the Intel Cases also contain special weaponry and gear for the Super Spy to defend the secret data -- he's not called the Super Spy for nothing! This gear (which the Super Spy automatically equips in place of his/her original loadout) includes:
• Advanced Armor (500 AP)
• M134 Minigun (with 900 rounds)
• M136 Rocket Launcher (with 4 rockets)
• RMS12 Flamethrower (unlimited ammo)
The game ends when either all the Mercs are dead, the Super Spy has been killed, or the Intel has been transmitted.
Mogadishu's military, the Sand Hog, is suspected of illegally supplying weapons to nearby countries and have been placed on the UAF's expulsion list. The local government has refused to take action until UAF headquarters provides concrete evidence. An infiltration team was sent in three days ago and signaled that they had obtained some vital Intel, but they failed to make it to the extraction point. They are believed to be captured or killed. Your mission is to infiltrate the mission area and gather the necessary Intel. If possible, find and rescue the infiltration team.
Unlike other missions, this mission is a cooperative based mission. Your team, of up to 8 players, plays against computer controlled enemies. Fallen enemies will drop ammunition and health packs that you can pick up. Your health and ammunition will also be replenished by reaching checkpoints within the mission. If you die, you will respawn when your teammates to advance to the next checkpoint.
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This mission unfolds in multiple stages. HQ will transmit information on your mission as it is needed. These transmissions can be seen on the lower middle part of the screen. Target indicators (which look like downward facing triangles) will also show up on your HUD to guide you to your objectives. Also, your current and completed objectives are summarized on the upper left corner of the screen. Mission and objective timers are displayed in the upper middle portion of the screen underneath your score counter. Complete all of the stages before the mission timer runs out in order to win the mission.
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FIRETEAM MODE SAND HOG MAP
The Fireteam Mode Sand Hog Map is divided into 4 sectors:
The physiological stress and fatigue caused by the ongoing war has left soldiers deserting in droves and showing a lack of respect for their superior officers. In a controversial step to boost mercenary morale, high ranking officers authorized development of a stamina drug using a promising new organic sample. When the final product was being prepared for mass production, the first and only surviving test subject had an abnormal and untested dosage enter their bloodstream. The cause of the accident has yet to be determined, but shortly thereafter, the local security response team sent transmissions warning of a severe physical threat and potential outbreak situation. Before the transmissions were abruptly terminated, they alluded to the remainder of the drug sample left intact in the research center. The research center has been shut down by the Automatic Quarantine System, and an infiltration mission by Special Forces has been called upon in order to retrieve the drug sample.
At the beginning of the game, one or more players will be randomly selected as one of the Infected.